Source code for sleap.nn.utils

"""This module contains generic utilities used for training and inference."""

import numpy as np
from collections import defaultdict
from typing import Dict


[docs]def group_array( X: np.ndarray, groups: np.ndarray, axis: int = 0 ) -> Dict[np.ndarray, np.ndarray]: """Groups an array into a dictionary keyed by a grouping vector. Args: X: Numpy array with length n along the specified axis. groups: Vector of n values denoting the group that each slice of X should be assigned to. This is also referred to as an indicator, indexing, class, or labels vector. axis: Dimension of X to group on. The length of this axis in X must correspond to the length of groups. Returns: A dictionary with keys mapping each unique value in groups to a subset of X. References: See this `blog post <https://jakevdp.github.io/blog/2017/03/22/group-by-from-scratch/>` for performance comparisons of different approaches. Example: >>> group_array(np.arange(5), np.array([1, 5, 2, 1, 5])) {1: array([0, 3]), 5: array([1, 4]), 2: array([2])} """ group_inds = defaultdict(list) for ind, key in enumerate(groups): group_inds[key].append(ind) return {key: np.take(X, inds, axis=axis) for key, inds in group_inds.items()}
[docs]def compute_iou(bbox1: np.ndarray, bbox2: np.ndarray) -> float: """Computes the intersection over union for a pair of bounding boxes. Args: bbox1: Bounding box specified by corner coordinates [y1, x1, y2, x2]. bbox2: Bounding box specified by corner coordinates [y1, x1, y2, x2]. Returns: A float scalar calculated as the ratio between the areas of the intersection and the union of the two bounding boxes. """ bbox1_y1, bbox1_x1, bbox1_y2, bbox1_x2 = bbox1 bbox2_y1, bbox2_x1, bbox2_y2, bbox2_x2 = bbox2 intersection_y1 = max(bbox1_y1, bbox2_y1) intersection_x1 = max(bbox1_x1, bbox2_x1) intersection_y2 = min(bbox1_y2, bbox2_y2) intersection_x2 = min(bbox1_x2, bbox2_x2) intersection_area = max(intersection_x2 - intersection_x1 + 1, 0) * max( intersection_y2 - intersection_y1 + 1, 0 ) bbox1_area = (bbox1_x2 - bbox1_x1 + 1) * (bbox1_y2 - bbox1_y1 + 1) bbox2_area = (bbox2_x2 - bbox2_x1 + 1) * (bbox2_y2 - bbox2_y1 + 1) union_area = bbox1_area + bbox2_area - intersection_area iou = intersection_area / union_area return iou