Can I add or remove nodes in the skeleton after I’ve already created instances?
Removing nodes is straightforward: just remove them. If you’re using part affinity fields for inference, you should make sure that the skeleton graph is still connected.
Adding nodes is a little more complicated. First add the nodes to your skeleton. Then, to add these nodes to any instance which already exists, you’ll need to double-click on the instance (on the video frame image). The new nodes will be added and marked as “non-visible”; you’ll need to right-click on each node you want to make visible, and move it to the correct location.
Can I add or remove edges in the skeleton after I’ve already created instances?
Yes, adding or removed edges is straightforward and the change will be applied to all instances.